Bio

I'm a 20 year old trans woman born in upstate New York, but I've lived all over the country. Right now I reside in Georgia. My interests include all sorts of games, digital and tabletop, writing fiction, and any book with a dragon or a spaceship on the cover. I have a long-distance girlfriend who I love very much.

Vision

I uphold the values of empathy, freedom, and innovation in my work because I believe that the status quo should be challenged. With every project, I aim to bring new perspectives to the team in order to promote empathy, bring about new and original ideas, and address troubling tropes and trends in game development.

I feel confident and empowered by my work because I capitalize on my unique perspective and my willingness to pursue unconventional ideas in order to innovate in how we tell stories. I’m continuously developing my empathy and originality in order to create a world where challenging unjust hierarchies is possible.

My Career so Far

I first started making games when I was in my teens, working mainly with tabletop systems to develop "homebrew" content. This was also when I started writing, first with fanfiction and then forays into my own original stories. It was a lot of fun, but I didn't consider this passion useful for careeer purposes until my second semester at Rensselaer Polytechnic Institute. My physics lab partner told me about the work he was doing in the GSAS program, and I found it very inspiring At the time, I was feeling unfulfilled as an engineer but had no idea what other paths there were for me. On his recommendation, though, I signed up for the GSAS program and started in my sophomore year.

I started out with almost no knowledge of anything related to game development, except how to write and what all the different dice in Dungeons and Dragons were called. Over the next two years, I would learn a lot, even in areas I thought I'd already mastered. Perhaps most importantly, I came to realize the importance of working with a team; digital game development is a task I'd never want to approach solo, so I was forced to develop social skills that had somewhat languished when I was spending hours in my room writing and rolling dice.

Today, though, I'm more passionate and prepared than ever to face the challenges of game development. I'm proud of the work I've done, and every semester it seems like that work is getting bigger and better. Stay, take a look around, and I'm sure you'll find something to love.